Friday, March 11, 2011

How to Create a 3D Studio Max 3 Material Library

Autodesk is the manufacturer of the popular 3D Studio Max software, commonly referred to as 3ds Max. This software is used to create three-dimensional (3D) models and animations using a variety of materials and textures. Each of these components is grouped into libraries, typically based on a single project, and then subdivided by a logical breakdown of the subject, such as an area. The key to a great library is organization that can be followed by anyone.

Instructions

things you'll need:

  • 3ds Max
  • Materials or textures
    • 1
      Open 3ds Max to the main start screen. This typically involves double-clicking the shortcut or main executable icon.
    • 2
      Expand the "Library" tab by left-clicking the [+] sign. This will cause the library tree to open up, revealing all current libraries.
    • 3
      Press the "Lock" key to remove write protections on your library files. This icon looks like a closed padlock; in the unlocked position, it is an open padlock.
    • 4
      Right click the "Library" tab to bring up a drop-down menu. You will have several options at this point. Select "Create Folder" first to store your new library, and then "Create Library" to start your new library. You will have the option of renaming the folder and the library by left-clicking them to highlight, and then changing the name.
    • 5
      Double-click your library to set it as the default working library.
    • 6
      Right-click any material that you wish to import to your library; this will open a drop-down menu. Select "Import to Library." Repeat this process on each material to add materials and textures to your library.

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