3ds Max is used for the creation of graphics, 3D models, and animation in a number of different fields. One of the most useful things about 3ds Max is its ability to produce a variety of special effects--such as smoke. There is actually more than one way to create smoke in the program. Often the effect is done using particles effects and dynamics, but a less complicated approach is to simply use the materials functions--to create the illusion of wafting smoke.
Instructions
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- 1
Open 3ds Max. Go to the "Primitives" menu and add a "Cone" shape to the scene. Position it so the wide end of the cone is up.
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Go to the "Parameters" panel and adjust the size and shape of the cone to roughly what you want for the smoke you want to make. Turn on the "Generate Map Coords" function in the panel.
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Go to the "Modifier" list and add an "Edit" mesh tag. Then use the "Selection" tools to select the top of the cone and delete it.
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In the "Selection" panel, choose "Vertex" and turn on "Soft Selection." Make a selection of the top of the cone and you will see a gradient selection along the length of the cone.
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Go to the "Parameters" panel and from the modifiers list choose "Noise." In the dialog, adjust the "Seed," "Scale" and "Strength" settings until the mesh in the preview is the shape you want for your smoke.
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Go to the basic shader and create a new "Phong" material. In the panel, reduce the "Highlights" to 0. Make the "Opacity" about 10-20 percent, depending on how dense you want the smoke to be.
- 7
Under "Maps," select "Defuse." Click to add a "Falloff." Save your work and render your image.
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